CẢM NHẬN CỦA NGƯỜI DÙNG THỬ TẠI E3
(chưa dịch, trông chờ lòng tốt của 1 người nào đó
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IGN:
In short, Nintendo's gamble works. The controller is the best of both worlds, mixing traditional button inputs with the advantage of having an interface unlike anything we've seen from a home console.
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One of the more interesting alterations to conventional design is the system features two analog sliders at the top of the controller rather than traditional sticks. Don't make the mistake of thinking these sliders are like the 3DS "circle pad." The texture and top shape of the sliders are much more akin to Wii's nunchuk, meaning the grip and precision of movement are much better.
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The tablet itself appears large, but is actually quite comfortable to grip. The two sliders both being located at the top of the tablet make holding it considerably easier. A staggered configuration would only have worked with a much smaller design. Nintendo was also smart in making the new controller extremely light for its size, resulting in something that might look strange but is not as burdensome as it would seem.
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Nintendo played an interactive cinematic that put all my fears to rest. The difference in quality between that sequence and this was light years apart, making me wonder why I watched the hawk video in the first place.
The second major tech demonstration featured live footage of Japan, with a camera moving down a crowded street, hovering above vehicles. Like the hawk demo, the tablet was also featuring the footage shown on the television. But as I moved the new controller, I was able to see more of the city around me, without altering what was being shown on the larger screen. I could move the tablet upward to see the sky, or downward to see the street moving under me. Even more impressive, I could start to rotate the controller or "aim" it behind me to see where I had been. Pressing a button would also flip the portable display behind me, allowing me to see backwards similar to a rearview mirror. The potential for racing games with this sort of technology is truly impressive.
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I played two Mii mini-games on the new console. In a word, they are both fantastic. In concept, execution, scope and entertainment, they are leaps and bounds beyond what you experienced on Wii.
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I wasn't able to control Link, but the battle between him and Gohma that I saw was breathtaking nonetheless. Between changing the lighting, camera controls and even the tablet's display, this (Zelda) demo above all the others proved how Nintendo franchises might benefit from increased power. This was gorgeous stuff.
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Gamespot
The second game, Battle Mii, dropped Miis into a Metroid themed map and pit them against an opponent riding a saucer that’s meant to look like Samus Aran’s spaceship. This time, two players guided their Metroid suited Miis in a split screen hunt for the spaceship in a large space themed level using Wii remotes and nunchuks. Each suited player had 3 health points that could be replenished by hearts floating in bubbles that could be collected once the bubble was popped and it dropped to the ground. In addition, question mark icons could be collected to earn a helmet for the armor suit that upgraded the firing speed.
The player using the tablet to control the ship relied solely on the display, all movement and aiming was controlled by the motion controls and the circle pads, which were used to adjust height and direction. What was especially cool was the ability to use the gyros in the tablet to quickly target your enemies. The simple game of hide and seek was extremely fun and easy to pick up and definitely sold us on the notion of using the tablet’s screen in conjunction with a game.
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Overall we have to say we were impressed by what we saw. The way the controller works with the system and game experiences was very clever and offered a wide variety of possibilities that were exciting. The new controller is a very smart element that we reckon will be a gamechanger for what Nintendo does on the console. The backwards compatibility with Wii games and peripherals was also a masterstroke, ensuring consumers will get the most out of the raft of peripherals they undoubtedly own.
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Engadget
Screen
The dominant feature is the center-mounted 6.2-inch touchscreen, which actually looks really good. We'd expected Nintendo would cheap out to keep costs low, but that doesn't appear to be the case, at least not in our first impressions.
... we're certainly looking at a resistive touch display.
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Controller weight / feel
In the hand the controller feels light, and it feels comfortable. It's most similar to the old GameCube controller, really, but much wider and with more buttons.
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HD Zelda
Finally, there's a title called HD Experience, which is basically just a tech demo showing what Twilight Princess might look like rendered in HD. You can't do much other than control the camera and change from day to night but the graphics are certainly impressive -- much better than the Wii could manage. We're not ready to say we're talking superior graphics to the current competition, the Xbox 360 or the PS3, but it's certainly a big jump forward. And, of course, being able to pump those graphics to either the controller or the TV is a nice touch.