AsheyTisade
Thành viên lâu năm
Ý tưởng : Petri Purho
Box2D : Erin Catto
Thiết kế : Brunni
Yêu cầu : The DS Motion m0016:
VD : Bạn vẽ như hình dưới , lắc nhẹ chiếc DS , quả cầu sẽ lăn xuống và làm đổ liên tiếp các vật cản . Sản phẩm vẫn đang đc tiếp tục phát triển ....
Một ý tưởng tuyệt vời
Download :I really like the idea of the popular minigame Crayon Physics: You draw an object on the screen and it instantly becomes physical and interacts with other objects. The first thing that sprung to my mind when seeing it was "This would be awesome on the DS!" And Pocket Physics is what I came up with after two weeks. It isn't really a game, but more of a physical construction kit for your pocket. You can design scenes freely by drawing things with the stylus. Things can be solid, like ramps and floors, or dynamic, like balls or boxes. Like in The Incredible Machine, you can reset the scene, change it, and start the simulation again. It's even more fun if you have a DS Motion, which can be used to control gravity!
Pocket Physics
Box 2d
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Update ver 0.2
Playing domino
Making seesaws
or cars
or playing with ragdolls
v0.2 (2008-01-03)
* Pins! Pin things to the background or pin two things together
* Numerical fixes in Box2d => (Hopefully) better stability
* Removed dynamic timestep adjustment => Subjectively slower, but more reproducible results
* Standby mode
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Update ver 0.3
Download : 0.3Update ver 0.3
- v0.3
- larger paper (3x3 screens)
- scrolling using either D-Pad, ABXY, or pen (hold L or R)
- dual screen support (overview on top, zoomed view on bottom)
- open shapes (drawn shapes are only closed if the end is close to the start)
- Using the actual shape for picking => o more accidential deletions
- updated to box2d 2.0 (svn r20)
- using ds hw div/sqrt in box2d
- if simulation is behind time, 2 steps are performed at once => subjectively faster
- faster and better drawing code
- pins are hidden during simulation